Research and Markets (http://www.researchandmarkets.com/research/67e0ac/china_internet_gam)
has announced the addition of the "China
Internet Gaming and Portal Market - MMORPGs and Casual Gaming Market
remains under-penetrated." report to their offering.
China's online Internet gaming market is still experiencing massive
growth. MMORPGs saw revenue CAGR of 100% over the last five years, yet
this is still an under-penetrated market.
This 24 page report provides the only independent market research
launched in 2008 that highlights the strengths and weaknesses of the
China Internet Gaming Market, provides hard-to-find financial statistics
such as online gaming ARPU, revenue market share, impact of casual
games, and outlines the direction the industry is heading and why.
Key Learning's inside this publication:
Outlook China online gaming revenue, growth from 2001 - 2011E
Outlook for Broadband connections, growth from 2001 - 2011E
Outlook for Internet Cafes, growth from 2001 - 2011E
Why Online Gaming is so popular in China
Why Sony and Nintendo had not had much success
Online Gamers and their ARPUs (Casual vs Platform Games)
How Shanda has changed the industry
Profiles of the Market Leaders - Shanda, Netease, The9, Sohu, Tencent
What Tier 2 gaming companies are the upcoming strong competitors
Current Top 10 Most Popular Online Games in China
Online Gaming Revenue Market Share
Key Topics Covered:
Chapter 1. China's Online Gaming
Chapter 2. Profiles of the Leading Gaming and Content Providers in China
Chapter 3. KPIs and Market Statistics
Chapter 4. Conclusions
Companies Mentioned:
NetEase
Giant Interactive Group
Shanda
SOHU
Tencent
The9
For more information visit http://www.researchandmarkets.com/research/67e0ac/china_internet_gam
Contact:Research and MarketsLaura Wood, Senior Manager, press@researchandmarkets.comU.S.
Fax: 646-607-1907Fax (outside U.S.): +353-1-481-1716
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