Research and Markets (http://www.researchandmarkets.com/research/e975e7/global_online_gami)
has announced the addition of the "Global
Online Gaming Report 2009" report to their offering.
The global gaming market will continue to boom in the next years.
Additionally the share of paying users will grow. These prospects make
the online gaming market an attractive opportunity for several online
and media companies as well as for other investors.
The digitalization of the media and entertainment industry will continue
to go on during the next five years. In 2010, the market will recover
and grow at an average annual rate of +7% to USD 1600 billion. The speed
depends on the availability of the infrastructure for broadband and
mobile telephones. Until 2013, the industry will grow at a compound
annual growth rate (CAGR) of +3% to USD 1.6 billion. Online and wireless
games are the fastest growing categories. Until 2013, the market for
online games will grow by 11% and the market for wireless games by 14%.
However, the market volume for traditional PC games will continue to
decline.
Asia-Pacific is the area with the highest growth within the media and
entertainment industry: 5% annually until a total market volume of USD
413 billion is reached. In the US, the amount of online play is growing
10 times as fast as the overall US Internet population, with nearly one
of every two users getting in the game. In the UK games industry, there
is a definite and rapid shift towards moving more and more of the games
industry online, distribution included. In France, Online Gaming
accounted for nearly 3% of total time spent online by French Internet
users.
This report covers the online gaming markets of North America, Europe
and Asia, which is predicted to show the highest growth rates in the
next years. Furthermore, the report includes quantitative as well as
qualitative data such as demographic data of customers, revenues and
revenue forecasts, as well as news of the major players in the market.
Also the most important basic online gaming concepts are explained and
future trends revealed.
Companies Mentioned:
SINA Corporation
The9
Kingsoft
Shanda
Shanghai Hongli Digital Technology
Round One Corporation
GigaMedia
Nokia
Electronic Arts
Gamefly
Amazon.com
NHN
Products Mentioned:
World of Warcraft
For more information visit http://www.researchandmarkets.com/research/e975e7/global_online_gami
Contact:Research and MarketsLaura Wood, Senior Manager,U.S. Fax: 646-607-1907Fax (outside U.S.): +353-1-481-1716press@researchandmarkets.com
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